Play Go Fish against one to three computer players: ask for ranks, fish from the pond and lay down books of four, with three levels and full keyboard play.
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Your books 0
Pond 0
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Pond
Your cards
Tap one of your cards to choose that rank, then tap the player you want to ask. If they have any, they give you all of them and you ask again. If not, you draw one card from the pond. Four of a rank make a book. The most books wins. Keyboard: Tab to your cards, the arrow keys move between ranks, Enter or Space chooses a rank, then Tab to a player and press Enter, or press 1, 2 or 3 to ask that player. Escape lets go of a choice.
A standard 52-card pack is shuffled with a seeded shuffle, so the game number always gives the same deal, and the address of this page carries it. Two players get 7 cards each, three or four players get 5 each, and the rest make the pond. On your turn you ask one player for a rank you hold. If they hold it they hand over every card of that rank and you ask again. If not, they say Go Fish and you draw the top card of the pond; if it is the rank you asked for you ask again, otherwise the turn passes. A player with no cards on their turn draws 5 new cards from the pond; if the pond is empty too they sit out. The game ends when all 13 books are made. Easy asks for a random rank it holds. Medium also uses what it saw in the last eight asks. Hard remembers every ask, asks for the rank it holds most of and avoids a player who just said Go Fish for it. The computers only use what was said out loud, never your hand.
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Collect books. A book is all four cards of one rank, such as the four 7s. When all 13 books have been made, the game ends and the player with the most books wins.
Two players are dealt 7 cards each. With three or four players everyone gets 5. A player who runs out of cards draws 5 from the pond when their turn comes, or fewer if the pond is nearly empty. If the pond is empty too, that player sits out for the rest of the game. If nobody else has any cards left to ask, you draw from the pond instead.
The computer players take a short, fixed moment before each move so you can follow what happens, and a shorter one if your system asks for reduced motion. A line above your cards and a status line below say what just happened: who asked whom for which rank, which cards were handed over, and which card you drew. A computer player’s draw is only named when it was the rank it asked for, because that is when it would show you at a real table.
Levels. Easy asks for any rank it holds. Medium also uses the last eight asks it saw. Hard remembers every ask, asks for the rank it holds the most of, and avoids a player who just said Go Fish for that rank. You can change the level at any time and it applies from the next computer move. Changing the number of opponents deals the game again.
Keyboard and screen reader. Press Tab to reach your cards. The arrow keys, Home and End move between ranks, and Enter or Space chooses one. Tab to the Ask buttons and press Enter, or press 1, 2 or 3 to ask that opponent. Escape lets go of a choice. Every ask, hand-over, draw and book is spoken through a polite status message, and each rank button reads its cards out by name.
The game has a number. The page address carries it, along with the number of opponents and the level, so copying the address, or using Copy result, gives someone else the same deal. Restart this game replays that deal from the beginning.
A card is a number from 0 to 51: the suit is the number divided by 13, rounded down, and the rank comes from the remainder. The shuffle is a Fisher-Yates driven by a small seeded generator, so a game number always gives the same order of cards. The seed itself is drawn from the browser’s secure random source, from 1 to 999,999, and an address can carry any whole number up to 4,294,967,295. The computer’s choices come from the same generator, so a restart with the same moves from you plays out the same way.
The rules live in a plain TypeScript module with no page code in it. Playing a move returns a new state and a list of events, or nothing when the move is illegal, and the page only draws the result. The computer players do not look at your hand. Each one keeps a small memory made only of public events: who asked for which rank, who handed cards over, who said Go Fish. A Go Fish answer counts as “did not have it then”, and any draw clears that, because the card drawn could be anything.
The tests check these claims:
Nothing is uploaded and there is no account. Games played, games won (or tied for the most books) and your most books in one game are saved in your browser’s local storage as small numbers inside a small JSON object, under one key. Stored values that are not whole numbers within a sensible range are ignored when read. Clearing site data removes them. The only other state is the page address.
Everything runs locally in your browser.
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