Play a memory game: watch six pads light up in a growing order, then repeat the order. Sound is optional and off until you turn it on.
Repeated 0
Best at this speed -
Press Start and watch the pads light up, then tap them in the same order. Each pad has its own shape, colour and number, so you can use keys 1 to 6 as well as tapping. Arrow keys move between pads and Enter or Space presses the one you are on. If you tap the wrong pad nothing is lost: the same pattern is shown again. Sound is off until you turn it on. Repeat all 20 to win. Changing the speed starts over.
The pattern starts with one pad and gains one pad each time you repeat it all, up to 20. The same pad never comes up three times in a row. Earlier pads in the pattern never change; only a new pad is added at the end. The lights get a little quicker every four pads, but never slower than three lights a second apart. The six notes are a pentatonic scale (C, D, E, G, A, C), so any pad sounds fine after any other.
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Press Start. The pads light up one at a time in a pattern, beginning with a single light. When the centre says Your turn, tap the same pads in the same order. If you get it all right, the pattern grows by one light and is shown again. Repeat all 20 to win.
The dots under the ring show how long the current pattern is and how much of it you have repeated. When your tab is hidden the pattern stops, and it is shown again from the start when you come back. If your system asks for reduced motion, the pads stop growing and glowing; the lights themselves still light up, because they are the game.
Sound is off. Press Sound is off to turn it on; the sound system is only created at that moment, and the button says Sound is on when it is. Every pad has its own note from a pentatonic scale: C, D, E, G, A, then the C above (C4 D4 E4 G4 A4 C5), so any pad sounds fine after any other. The frequencies come from the standard equal-temperament formula with A at 440 Hz. Mistakes get a soft low tone, not a buzzer.
The sounds are made with Web Audio sine oscillators in the page: no sound files are downloaded. Each tone fades in over 10 milliseconds and fades out, peaks at a gain of 0.07, and only one tone plays at a time (the previous one is faded out as the next begins), so the combined level stays under the 0.15 ceiling. The tests check the envelope maths, that the peak never exceeds 0.07, and that the page creates its audio system in one place, reached only from the sound button. The game plays the same with sound off.
| Speed | Time between lights at the start |
|---|---|
| Easy | 800 ms |
| Medium | 600 ms |
| Hard | 440 ms |
Every four lights the pace gets 7 percent quicker, but never faster than 340 ms between lights. That is under three lights a second, so nothing flashes quickly. A pad stays lit for 60 percent of its time slot and is dark for the rest, which is always at least 130 ms, so two lights on the same pad in a row are still two separate lights.
The engine is a set of plain functions with no page attached, and it takes its random numbers as an argument so every test is exact.
The longest pattern you have repeated in full at each speed is saved in your browser as a whole number from 1 to 20, so there are at most three small numbers in one key. The page address holds the speed. Sound is never saved, so it is off each time. Nothing is uploaded and there is no account.
For informational purposes only. Not financial, medical, or legal advice. You are solely responsible for how you use these tools.