Play a free bridge-building puzzle: join numbered islands with straight bridges so every island gets exactly its number and all islands connect.
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This board is wider than the space on this screen, so the islands are at their smallest tap size. Scroll the board sideways to reach the rest.
Each island's number is how many bridge ends it must have. Bridges run straight up, down, left or right, never cross each other, and at most two join the same pair. All the islands must end up connected. Tap an island, then tap a neighbour in line with it: once for one bridge, again for two, again to remove them. You can also tap the water between two islands. Keyboard: arrow keys move between islands, Enter or Space selects, then Enter on a neighbour adds the bridge; Shift plus an arrow adds or cycles the bridge in that direction straight away; U undoes, H gives a hint. Hint, Check and Show answer count as help, so the puzzle will not set a best time.
Each puzzle grows from one island: new islands are added straight out from an existing one over empty water, joined by one or two bridges, and a few extra bridges are added where there is room. The islands are then numbered by the bridges that touch them. The puzzle is only kept if a solver finds exactly one way to build the bridges from those numbers.
On Easy the puzzle is also checked so that simple deductions are enough, such as an island whose number is the most its neighbours can give, or an island that already has all its bridges.
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The board is a stretch of water with round islands on it, each showing a number. Build bridges between islands:
Tap an island to pick it up. The islands it can be joined to get a dotted ring. Tap one of them to build a bridge. Tap the same pair again for a second bridge, and once more to take them away. You can also tap the open water between two islands. If a bridge would cross another one the game says so and does nothing.
When every island is done and everything is connected, the board glows green and the puzzle is solved.
Nothing relies on colour alone: counts have different numbers of lines, and every state has its own shape.
Tab to an island. Arrow keys move to the nearest island in that direction. Enter or Space picks an island up, then Enter on another island in line builds a bridge. Shift with an arrow adds or cycles the bridge in that direction at once. U undoes and H gives a hint. Each island is announced with its position, its number and how many bridges it has.
Easy is checked so that simple deductions finish it, such as an island whose number equals the most its neighbours can give. On average Easy has the fewest islands and Hard the most, but the counts overlap: a Hard board can have fewer islands than an Easy one of the same size.
Hint looks at the numbers and the bridges you have already built correctly. If a link has too many bridges it points there. If something is forced it points at that link and says how many bridges it needs. Only when nothing is forced does it reveal a link of the answer. Check my bridges marks links with too many bridges, and Show answer draws the solution. All three count as help, so that puzzle does not set a best time.
Making a puzzle. The generator starts with one island and keeps adding islands straight out from existing ones over empty water, each joined by one or two bridges. Islands are never allowed side by side. A few extra bridges are added between neighbours where there is room and nothing crosses. Each island’s number is the count of bridge ends the layout gave it.
Making sure there is one answer. The solver gives every possible bridge a set of allowed values, 0, 1 or 2, and narrows them with two rules: the bridges at an island must be able to add up to its number, and once a bridge exists everything that crosses it is ruled out. It also rejects any state where a finished group of islands has been cut off from the rest. When those rules stall, it picks a link and tries each value. A puzzle is kept only if the search finds exactly one solution.
Nothing is uploaded and there is no account. Your best time for each size and level is saved in your browser as a small whole number of seconds inside a small JSON object. Clearing site data removes it.
For informational purposes only. Not financial, medical, or legal advice. You are solely responsible for how you use these tools.