Play a gentle landing game: fly a small craft down over hills and touch down softly on the flat pad, using Thrust, Left and Right and the fuel you have.
Landings 0
Score 0
Best -
Falling 0 limit 0 OK
Sideways 0 limit 0 OK
Tilt 0° limit 0° OK
Height 0
Wind none
Fuel 100%
Hold Thrust (Space, Up arrow or W) to slow the fall. Left and Right (arrow keys or A and D) steer: on Easy, Medium and Hard they tilt the craft, so a tilt pushes you sideways while Thrust is on; in Calm they simply slide the craft sideways. Land with both feet on the flat pad, below the falling, sideways and tilt limits. Escape or P pauses. The game waits for your first press.
Sixty times a second gravity and the wind change the craft's speed, and Thrust adds a push along the way the craft is pointing. Steering and Thrust use fuel; falling is free. The ground is generated every time with a flat pad of the stated width. A landing counts as soft when both feet are on the pad and the falling speed, the sideways speed and the tilt are all at or under the limits shown. Each soft landing scores 50 points plus up to 50 for the fuel you have left, then the next landing is a little harder.
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A small craft drifts down towards a flat landing pad. Hold Thrust to slow the fall, use Left and Right to steer, and touch down with both feet on the pad. Falling is free; Thrust and steering use fuel. The game waits for your first press, so there is no rush to start.
Both feet on the pad, and all three numbers under the limits shown above the buttons: falling speed, sideways speed and tilt. Exactly at a limit still counts. Each number has the word OK or “too much” next to it, so you never have to judge a colour.
| Level | Steering | Gravity | Pad | Wind | Falling | Sideways | Tilt |
|---|---|---|---|---|---|---|---|
| Calm (little ones) | slides sideways, no tilt | 16 | 120 wide, to 100 | none | 60 | 40 | none |
| Easy | tilts, levels itself strongly | 22 | 100, to 80 | 0.8 | 46 | 30 | 20 degrees |
| Medium | tilts, levels itself a little | 28 | 70, to 50 | 3 | 36 | 22 | 11 degrees |
| Hard | tilts, no levelling | 34 | 50, to 40 | 4 | 28 | 16 | 7 degrees |
The pad width is in the game’s own units (the world is 400 wide and 300 tall); wind and gravity are pushes per second.
Calm is for very young children. Steering slides the craft sideways and keeps it upright, the pad is wide and there is no wind. If the craft crashes you just try the same landing again and your score is not touched.
On the other levels a crash ends the run and shows your total. Each soft landing scores 50 points plus up to 50 for the fuel you have left. After every landing the next one is a little harder: gravity is 2 percent stronger, wind 5 percent stronger and, every third landing, the pad is one step narrower. This stops at landing 10.
Fuel is enough for about 15 seconds of continuous Thrust on Calm, 25 on Easy, 21 on Medium and 19 on Hard. Steering costs a quarter as much as Thrust.
The readouts under the picture show falling speed, sideways speed, tilt, height above the pad, wind and fuel as plain numbers. A message line says what happened after each landing or crash and when fuel is low. When you ask your device for reduced motion, the physics runs at 80 percent speed (and burns fuel 80 percent as fast per step, so a flight costs the same fuel), the flame stops flickering, the stars stop twinkling and the landing celebration is a still picture. Nothing flashes and there is no screen shake. There is no sound.
The engine is a pure function: step(craft, controls) advances the flight by one 1/60 second. The page runs it from a fixed-step clock, so a 60 Hz phone and a 144 Hz monitor fly the same landing, and a stalled tab cannot fast-forward it (one frame is cut off at 50 ms).
Why a landing is never impossible. The suite includes an autopilot that sees only the craft’s speed and tilt and where the pad is. It hovers above the pad’s height, lines up and kills the sideways drift, then comes down along a braking curve. It lands 30 generated levels at each of the ten landing numbers on every difficulty, at normal and at slow-motion pace, and never uses more than 65 percent of the fuel. A craft that never fires its engine crashes on every level, and a random button-masher almost never lands on Hard, so the check can fail.
Given the same level and the same controls a flight replays exactly. The page takes its random numbers from the browser’s secure random source.
Nothing is uploaded and there is no account. Your best total score for each level (and for the slow-motion pace used with reduced motion) is saved in your browser’s local storage under one key, as small whole numbers inside a small JSON object. The page address holds your level so you can share it. Clearing site data removes the scores.
For informational purposes only. Not financial, medical, or legal advice. You are solely responsible for how you use these tools.